I originally wanted to take Flood of Anger which upgrades a Sign to it's maximum then intensifies it by 25% per point. In which case you could switch it with Undying for the game, at this point the build is just seeing how easily it can kill the strongest creatures in the game, the Guards. The goal here is to reach Sunder Armor which reduces enemy damage resistance by 5% per point on Strong Attack. Our defense is already so high that this is not needed in a slot. This is taken simply to open up the tree, in order to access Tier 4 of Combat we need to spend 30 points in the branch. The Adrenaline Points generated by sword blows are increased by 25%(+5%/1). Instantly gain one Adrenaline Point when entering combat.The amount restored is based on the number of Adrenaline Points used, plus an additional 100%(+20%/1). When Vitality reaches 0, Adrenaline Points (if available) will be consumed to restore Vitality.Adrenaline Point loss upon taking damage is lowered by 100%(+20%/1).Increases strong attack critical hit chance by 10%(+2%/1) and strong attack critical hit damage by 75%(+15%/1).Strong attack damage increased by 25%(+5%/1).Note: All Combat abilities have Adrenaline Point gain: +5%(+1%/1). I've done a lot of testing on my stream and optimizing and figuring out skills or abilities that just didn't seem to work as I'd guessed, it may clear up some misconceptions for you as well. As my character reaches a higher level it's shifting more into Combat as the abilities are more useful, however the bread and butter is still the flavor that Alchemy provides. Originally, the build covered twice as much Alchemy choices but I wasn't finding them as useful as I'd hoped. So we can go over them, so let's get started. I finetuned my Alchemy/Combat build last night after checking inefficient abilities that don't work like I had originally thought. So with all the questions I've been receiving I'm finally making it around to condensing these builds to a single post. Video(Outdated but showcasing while glyph testing): Red (2) - Greater will provide +60% and +40% damage.Green (2) - Greater will provide +900 and +675 Vitality.Armor: Greater Glyph of Quen (+10% Quen Sign Intensity).Weapon: Greater Morana Runestone (+5% Chance to Poison).It won't help you because all of your Stamina gets spent with Archgriffin.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |